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Ruler's councilmen from CK2 are available for hire in EU4 (unless they are too old for EU4 to offer them). This applies to countries with cultures that support such a renaming.Īdvisors, Rulers, Queens and Heirs Countries can be named after their Dynasties (though they can retain canonical Tags and have canonical missions and ideas), and some of these dynasties have custom flags. Italian can break into Tuscan, Lombardian, Umbrian, Venerian and so on, as the converter tries to emulate EU4 style of cultural groups. Cultures have been expanded greatly, and CK2 cultures are not imported on 1:1 basis - instead they are split up. All CK2 religions have both reformed and unreformed variants, and it is possible for a surviving unreformed country to reform their religion within EU4 timeframe. These religions are also compatible with EU4toVic2 and Vic2ToHoI4 converters. The religions have been expanded, and EU4 conversion will support most of CK2 religions. All of the provinces in CK2 have been painstakingly remapped against current EU4 map, and if there are mismapped spots please contact us. Converter attempts to be very careful there as well, resolving collisions by looking at which ruler developed their land the most, or has maybe built a great wonder in the province. For those countries in scope of CK2, conversion treads lightly, only updating necessary elements, eg. This applies to county histories as well - most countries will have a history (monarchs, leaders, advisors) identical to EU4 if they start at 1444.11.11 bookmark If a country's not in scope of CK2, it is untouched.
Converter tries to alter the map as little as possible against vanilla.Starting before 1066 will require the player to embrace Feudalism institution as it canonically starts at 1066.Players starting earlier will have to wait for 1453 to begin with regular tech progression as technology during CK2 era does not change much. Converter supports two starting bookmarks - 1444.11.11 and the date of conversion.
#Euiv to vic2 converter where are the mods mod
Without front-end (running the converter manually), mod will be exported to converter's output/ folder, and will have to be moved manually by user.Using the front-end, the mod will be copied to EU4 mod/ directory located in users' documents, usually C:\Users\User\Documents\Paradox Interactive\Europa Universalis IV\mod.Converter supports compressed save games.Europa Universalis IV, with optional expansions, latest version is required.Crusader Kings II with optional expansions, latest version is required.1.3.6 Buildings, Development and Wondersįeatures Requirements.1.3.5 Diplomacy, Vassals, Tributaries and Personal Unions.1.3.4 Advisors, Rulers, Queens and Heirs.